Crysis 3 Back Button Fix 102 |TOP|
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lets say im an aspiring fencer who has never fenced before. I start hanging around the fencing gym and soon im challenged to a dual. Not ever fencing before I use the first sword that is available to me. I fence other opponents of varying degree of skill many of them are more experienced than me and have better fencing gear and know how to use it better than I do. At first it is humbling how quickly some of them can defeat me and if im not confident it even rattles my nerve. However, I am competative and press on and eventually I learn how to fight back, hold my ground, and even defeat many of them. As i master the art of fencing I learn new skills and new techniques I win more matches acquiring more knowlegde and better fencing equipment. I savor this experience and appreicate each new item and how hard I had battled to gain them. Soon I am an experienced fencer with my own individual strategies and technique and I continued to be challeged by oponents many of them are equal skill some are even novice and quickly out mastered.
However, as I mentioned earlier, this Legion 5 Pro is a big boy full-size computer, so fairly thick and especially heavy, at nearly 2.6 kilos plus 1.2 kilos extra for the 300W charger that comes included with this RTX 3060 configuration. You could rely on a USB charger when traveling, as PD charging is supported via the USB-C port on the back.
Compared to the Legion 5, the 5Pro is a bit larger and heavier, but feels more premium with the metal construction. The ergonomics are mostly similar between the two, with the exception of the screen part: on the Legion 5, the screen goes back flat to 180-degrees, while on the 5 Pro the angle is limited at about 140 degrees or so.
That aside, the Legion 5 Pro benefits from a larger arm-rest compared to the Legion 5, due to how the screen is positioned a bit farther back on the chassis, and that allowed for extra wrist-support and especially for a bigger clickpad. The differences are subtle between the two, though.
On the noise side, the fans tend to keep at around 36-40 dB for the most part, but still, occasionally ramp up to 43-44 dB in titles such as Far Cry 5. However, lifting up the back of the laptop allows for the internal temperatures to drop and stabilizes the fans at 36-40 dB in most games.
The buttons on the ASUS PB287Q are extremely similar to the last ASUS monitor I reviewed, the VN279QL. The physical buttons are purely tactile, and are placed behind the monitor on the bottom-right portion of the casing. To this date, ASUS have some of the most responsive button operation available on monitors today. There was no noticeable lag present when operating the OSD menus, allowing me to quickly and efficiently configure the monitor without much trouble.
Getting the most out of the PB287Q requires you to select the right picture mode for calibration. The available picture modes are Scenery, Standard, Theater, Game, Night View, sRGB, Reading, and Darkroom. I personally found Standard to offer the most accuracy once configured, though keep in mind it will lock out your Saturation, Skin Tone, Sharpness, and ASCR settings (not that you would really need them for a calibrated picture). The Brightness setting controls the backlight of the monitor, whereas the Contrast controls the white level, which will impact your contrast ratio. Using only the menu controls, I was able to get a calibrated white point of 6488K for the center, which is very close to the recommended 6500K setting. For further accuracy, I recommend using the ICC profile supplied in the settings below. After using the ICC profile supplied below along with these picture settings, the ASUS PB287Q managed to score a perfect 6500K through the white point test.
Airman stop being bitter about the R9-290x being a Titan stomper and Nvidia losing completely this time around. Your bias is starting to show. Take a step back, take a breather, and be a bit more objective.
There are also lots of practical benefits to the Studio chassis. The large trackpad is sunken into the sturdy chassis, has horizontal and vertical scroll areas, and the accompanying mouse buttons are both comfortable and light.
My advice is to use Foobar2000 its a great open-source media player! It is FULLY user GUI customizable and has a lot of great features like FLAC playback and good converting capability. MUCH MUCH MUCH better than shitTunes.
It has been happily playing back my music for 6+ months, and now i only open itunes to sync the ipod and download the podcasts (but definetely going to try and use floola for that now).I found it on my media player hunt when I was sick-of WMP, itunes (6+ minutes to start-up!! wtf!), foobar2000 and winamp (no linux support).
LOL. that sucks for you guys. i have a laptop with an 80G library and iTunas Dosent miss a beat. Win XP its a little slow but still runs correctly. i can play games like Halo Half-Life 2 and Garrys Mod while iTunes is running in the backround. i guess im just lucky
Now back to the topic. I can run itunes great on my laptop. It runs at about 26,000k of memory and doesnt even use enough cpu to count as 1% of my total processing power. Now on my older desktop it boots painfully slow and uses almost half the processing power ? But after about a minute it boots and runs smoothly. The only reason its on that computer is so the rest of my family can update there ipods. On the other hand I use my windows mobile phone as my music player. I can add songs and video from ANY computer onto it and play them fine.
Same thing here, and I really fed up. I need it to manage my iphone, so I am definitely stuck. Mine is Intel i7, with 12GB RAM, 6TB+ of hard drive with 2x64GB Intel SSD are in stripe RAID configuration, Win7 ultimate x64 retail, and Radeon 5800 card. It is a top notch configuration, and I can do crysis on full quality without blinking an eye. But iTunes keeps freezing for some few seconds.
Designed to bypass the traditional render queue, Reflex synchronises CPU and GPU workloads for optimal responsiveness and up to a 2x reduction in latency. Ada optimisations and in particular Reflex are key in keeping DLSS 3 latency down to DLSS 2 levels, but as with so much that is DLSS related, success is predicated on the assumption developers will jump through the relevant hoops. In this case, Reflex markers must be added to code, allowing the game engine to feed back the data required to coordinate both CPU and GPU.
DLSS 3 now represents a superset of three core technologies: Frame Generation (exclusive to RTX 40 Series), Super Resolution (RTX 20/30/40 Series), and Reflex (any GeForce GPU since the 900 Series). Nvidia has no immediate plans to backport Frame Generation to slower Ampere cards.
Reviewers have been granted access to pre-release versions of select titles incorporating DLSS 3 tech. Initial impressions are that developers are still getting to grips with implementation. Certain games require settings to be enabled in a particular sequence for DLSS 3 to properly enable, while others simply crash when alt-tabbing back to desktop. There are other limitations, too. DLSS 3 is not currently compatible with V-Sync (FreeSync and G-Sync are fine) and Frame Generation only works with DX12.
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