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202. Lack of dialogue means that in these individual sectors people are concerned not for the common good, but for the benefits of power or, at best, for ways to impose their own ideas. Round tables thus become mere negotiating sessions, in which individuals attempt to seize every possible advantage, rather than cooperating in the pursuit of the common good. The heroes of the future will be those who can break with this unhealthy mindset and determine respectfully to promote truthfulness, aside from personal interest. God willing, such heroes are quietly emerging, even now, in the midst of our society.
An army is a mass that needs organization in order to become a fighting force. Without strict discipline nothing can be accomplished, but thisdiscipline must not be achieved by force. It requires a strong man whocaptures the hearts of the people and awakens their enthusiasm. In orderthat he may develop his abilities he needs the complete confidence of hisruler, who must entrust him with full responsibility as long as the warlasts. But war is always a dangerous thing and brings with it destructionand devastation. Therefore it should not be resorted to rashly but, likea poisonous drug, should be used as a last recourse.
The head is the beginning. If the beginning is not right, there is no hope of a right ending. If we have missed the right moment for union and go on hesitating to give complete and full devotion, we shall regret the error when it is too late.
After a time of decay comes the turning point. The powerful lightthat has been banished returns. There is movement, but it is not broughtabout by force. The upper trigram K'un is characterized by devotion; thusthe movement is natural, arising spontaneously. For this reason the transformationof the old becomes easy. The old is discarded and the new is introduced.Both measures accord with the time; therefore no harm results. Societiesof people sharing the same views are formed. But since these groups cometogether in full public knowledge and are in harmony with the time, all selfishseparatist tendencies are excluded, and no mistake is made. The idea of RETURNis based on the course of nature. The movement is cyclic, and the coursecompletes itself. Therefore it is not necessary to hasten anything artificially.Everything comes of itself at the appointed time. This is the meaning ofheaven and earth. All movements are accomplished in six stages, and theseventh brings return. Thus the winter solstice, with which the decline ofthe year begins, comes in the seventh month after the summer solstice; sotoo sunrise comes in the seventh double hour after sunset. Therefore sevenis the number of the young light, and it arises when six, the number of thegreat darkness, is increased by one. In this way the state of rest givesplace to movement.
This refers to a man who has already left the world and its tumult behind him. When the time of obstructions arrives, it might seem thatthe simplest thing for him to do would be to turn his back upon the worldand take refuge in the beyond. But this road is barred to him. He mustnot seek his own salvation and abandon the world to its adversity. Dutycalls him back once more into the turmoil of life. Precisely because ofhis experience and inner freedom, he is able to create something both greatand complete that brings good fortune. And it is favorable to see the greatman in alliance with whom one can achieve the work of rescue.
Now it is the time of struggle. The transition must be completed.We must make ourselves strong in resolution; this brings good fortune. Allmisgivings that might arise in such grave times of struggle must be silenced.It is a question of a fierce battle to break and to discipline the Devil'sCountry, the forces of decadence. But the struggle also has its reward. Nowis the time to lay the foundations of power and mastery for the future. Six in the fifth place means:
Dungeons & Dragons has broken into the mainstream in recent years in many ways, bringing new players into the game we all love. One of the more notable examples of this is the Netflix show Stranger Things, which revolves around kids that start to live through unusual and supernatural occurrences in their 1980s town. This product is an alternative starter set (the original being LMoP) to induct fans of the show into the game; it comes complete with a copy of the basic rules, character sheets, and its own introductory adventure: The Hunt for Thessalhydra which is for levels 3-4. Written as if by the character Will from the show, the adventure takes the players on a hunt for the Thessalhydra, an eight-headed monster that has been terrorizing the realm. This is a much shorter and higher-powered game than LMoP, with the potential to start off with various magic items if the players if they roleplay just right.
The first full-length adventure to take place in the world created by the DM of the hit D&D stream Critical Role, Matt Mercer. This adventure will take adventurers from level 3 to 12, traveling through the Wastes of Xhorhas, the Netherdeep, and introducing the continent of Marquet. This book will feature new magic items, monsters, and a lot of lore and story tying into the campaigns you watch play out at home!
With armies of dragons waging a war across the world of Krynn at the behest of their queen, the ravaged land is in need of heroes. This book gives you the chance to join the War of the Lance in 5E, providing the kender race, the Lunar Sorcerer, as well as new feats and backgrounds to join the ranks of the mighty Knights of Solamnia and powerful Mages of High Sorcery. This adventure is suited for parties of 4-6 players and takes their characters from 1st level up to 10th, although the structure easily allows players to start higher than 1st level. 2b1af7f3a8